3d10 Exceptional Weapons

Art by Tottor Atta

Here are some tables to generate a weapon that is exceptional, and special, but not explicitly magical. At most, a little mystical. Roll for a weapon, what material it’s made of, and what school of smiths built it. You might have to think of some strange explanations for some combinations, but that’s half the fun.

As with all tables, feel free to just pick off the tables, use only a material or a school rather than both, or just draw some inspiration.

1d10What Kind of Weapon?
1Dagger
2Sword
3Greatsword
4Spear
5Axe
6Halberd
7Mace
8Greathammer
9Longbow and Arrows
10Crossbow and Bolts
1d10What Material?Effects
1Steel, the classicNone
2Silver plated steelHighly effective against werewolves and shapeshifters
3Raw Iron, heavy and pure blackHighly effective against fey. Double the weight.
4Stone, seems to be some strain of graniteTriple the weight. Deals an extra die of damage.
5Obsidian, black glass from the burning mawExpanded crit range, but can be shattered with bludgeoning hits
6Brimstone Steel, a reddish black metalCan be lit on fire, and will burn for an hour. Cannot be extinguished. Must be soaked in flammable liquid overnight to recharge.
7Behemoth Bone, bones of a towering beastConsidered flesh, not metal
8Ironwood, A rare ultrahard wood, that can hold an edgeConsidered plant material, not metal
9Mythril, a mystical superlight metalHalf the weight. 
10Adamantine, the indestructible bones of the earthIndestructible, and deals double damage to objects. Can be melted in dragonfire.
1d10What School?Effects
1Giant’s GreatforgedDouble the size and weight. Deals an extra die of damage
2Beasthunter’s TrickcraftedCan be switched between two forms. Roll another type of weapon.
3Shadow Guild FlipbladesHidden in a functional arm prosthesis. Also known as “Healer’s Guild Prosthetics” to the public
4Dwarven DualforgedAn alloy of two materials. Roll a second material, it has both effects
5Alchemist’s Integrated Delivery SystemContains a hidden vial inside the hilt. A button coats the weapon in its contents. Has 3 uses before refilling.
6Elven BellforgedWill ring with distinctive tones when used to strike, and will sing with consecutive successful strikes. Great for morale.
7Orcish Even-CarvedBalanced perfectly for throwing. Can be thrown if it can’t normally, and doubles the effective distance if it can (or if it is ranged).
8WitchmadeIncludes some carvings and a tassel of dried herbs. Can harm ghosts and other incorporeal foes
9CathedralPommel is a carving of a saint, and the blade was quenched in holy water. Effective against demons, and calming to a pious wielder.  
10CollaberationRoll again twice on this table

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