Hugh Pindur Death. It comes for us all. But death puts us in an awkward place, from a storytelling perspective. Any character dying, from the villain to the hero to henchman number 37, removes a piece from the board. And since these pieces age like a fine wine, removing them removes a lot of complex … Continue reading Die Another Day: Death and Behavior
Month: May 2020
A Lair to Call Home
A home base is a great long term goal for players. It gives a cohesive objective for a party that otherwise engages mostly in mercenary or short term objectives. Though I think a base needs a personal touch, something they’ve gone through to carve out their piece of the world, and what follows are some … Continue reading A Lair to Call Home
Goblin Trash-Craftin’
Art by Greg Staples A noble and ancient art. The Goblins themselves see no need to record and catalog this incredible skill. It makes sense, in a way, as there is no conceivable way to learn it from a book. Still, I feel I must write down what I can, if only to illuminate a … Continue reading Goblin Trash-Craftin’
BaBa is Secret
I just completed the wonderful puzzle game BaBa is You. For those of you who don’t know, it’s a 2D block pushing puzzle game like Sokoban. The twist is that the rules of each level are also expressed through pushable blocks. The titular blocks “BaBa”, “Is”, and “You” tell you that you control BaBa. Rock … Continue reading BaBa is Secret