Die Another Day: Death and Behavior

Hugh Pindur Death. It comes for us all. But death puts us in an awkward place, from a storytelling perspective. Any character dying, from the villain to the hero to henchman number 37, removes a piece from the board. And since these pieces age like a fine wine, removing them removes a lot of complex … Continue reading Die Another Day: Death and Behavior

A Lair to Call Home

A home base is a great long term goal for players. It gives a cohesive objective for a party that otherwise engages mostly in mercenary or short term objectives. Though I think a base needs a personal touch, something they’ve gone through to carve out their piece of the world, and what follows are some … Continue reading A Lair to Call Home