Entry 004 is our first enchantment. Enchantments can be a bit tricky, as they're often abstract. It took me a while to decide what this would become in D&D terms, but I settled on an often forgotten part of character creation: Backgrounds. Click here to browse the entire Dungeon Master's Library Get the PDF VersionDownload
Tag: D&D
Dungeon Master’s Library 003: Fraying Sanity
Entry 003 is a curse! A lucky pull for me, curses are one of my favorite mechanics in MtG and in D&D. Click here to browse the entire Dungeon Master's Library Get the PDF VersionDownload
Dungeon Master’s Library 002: Ride The Avalanche
Entry 002 is from the forgotten realms commander set, which in general I'd try to avoid since it's already D&D, but this one is too good to pass up. Click here to browse the entire Dungeon Master's Library Get the PDF VersionDownload
Dungeon Master’s Library 001: Dutiful Servant
Our first random card, a vanilla common from the plane of Amonket. Click here to browse the entire Dungeon Master's Library Get the PDF VersionDownload
Dungeon Master’s Library 000: The Enemy Colored Swords
This is a new series with a simple premise: We take Magic the Gathering cards and use them as inspiration for D&D 5e homebrews, such as magic items, spells, and monsters. Most posts will be a single card chosen at random (Use scryfall.com/random to try it for yourself!). But to get us kicked off, we're … Continue reading Dungeon Master’s Library 000: The Enemy Colored Swords
Final Breath
I often rail against D&D’s healing magic, especially its resurrection spells. I generally play with house rules that make hitting 0 HP worse, and resurrection impossible. But it’s not for grimdark realism reasons, for me the problem is the undercutting of narrative stakes. I want to increase the amount of deaths, but decrease the amount … Continue reading Final Breath
Carnivore Knights
A figure in glimmering armor stalks silently through the courtyard. A monk, fear in his eyes, bolts from the shadows towards the abbey doors. Frost forms in his heaving breaths. The figure moves like an arrow, trailing ash and dust, producing a silver sword that strikes the head from the monk’s body. It drags him … Continue reading Carnivore Knights
Making Martial Characters Cool (With GIFs)
Every character in an RPG should be able to do some cool shit. Now this varies on tone, power and levelling trajectories, and setting. Either way, every character should have the ability to evoke the core emotion of the setting in really strong ways. Most RPGs are playing in a heroic tone, hence the term … Continue reading Making Martial Characters Cool (With GIFs)
100 Planes Part Five: Miscellaneous
We're at the final part. Here lie all the odd planes, the small planes, and the ones that just didn't fit in anywhere else. This is part of my celebratory 100 planes for my 100th post. If you want more lesser known extraplanar locations, click below! Part One (1-20): The ElementsPart Two (21-39): Small WorldsPart … Continue reading 100 Planes Part Five: Miscellaneous
100 Planes Part Four: Heavenly Realms
And now we move on to the higher planes. The realms of gods and demons and philosophical conflicts far above mortal worlds. Those reading this might live in worlds with vastly varying cosmology, especially up in the heavens, so we’ll try to keep the terms general. Though they're inspired by the classic D&D great wheel, … Continue reading 100 Planes Part Four: Heavenly Realms